Just as there are many possibilities for a given adventure, there are many possible ways of describing an adventure. Let's take a look at some of the common elements that writers can use to fill those pages with useful content.
Textual Descriptions
- Discussion of how to integrate the adventure into an ongoing game (hooks, description of preceding adventures, ways to fit into an established campaign setting)
- Setting Description
- Character Descriptions
- Pre-Readied Character Speech
- Pre-Readed NPC/Monster Action descriptions
- NPC/Monster Statistic Blocks
- GM Meta-Advice on ways to introduce/handle certain situations
- Custom Adventure-Specific Rules
- Treasure Tables (and other tables of random possibilities)
- Lists of possible results for information-finding attempts (possible rumors uncovered, knowledge known on a subject, clues uncovered in a room)
- Suggested extra media for a given scene or story (music, movie clips, links to videos available online, etc)
- Scene illustrations
- Images of characters (consider both illustrations and photographs)
- Adventure/encounter flow charts (to help organize the progression of the story along possible paths of action)
- Illustrations of opponents / monsters
- Maps (small-scale and broad geographical)
- Relationship diagrams (family trees, rivalries, political organizations)
- Formatting elements (background or border images and patterns, etc)
Good work, MythWeaver!
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