Tuesday, February 3, 2009
Monday, June 30, 2008
Thursday, June 26, 2008
But if you're having trouble picking a system, here are some different directions you could go in making your choice.
Write Your Passion
This is the easy one. If there's one system that really speaks to you as the end-all and be-all of RPGs, then you should write for that. You'll be doing yourself a favor.
There's nothing wrong with turning the enthusiasm of a fad into the energy to write an adventure module. Mutant Future is on my own personal shortlist mainly because it's new and shiny. Well, that and the spidergoats.
Last Year's Model
Maybe you took the challenge last year but didn't quite finish your module. Dust that baby off and finish it off this July! Of course, if a new edition of the RPG you wrote for has hit the stand you might want to make some changes.
Go with What You Know
If there's one system you know like the back of your hand, don't hesitate to leverage that knowledge to make your WoAdWriMo project easier to complete.
Get Back to Your Roots
When was the last time you wrote an adventure using one of your favorite systems from the good ol' days? Maybe after you're done you can contact some gamer buddies from bygone days and play it through.
Maybe there's a game system that's been your own personal white whale. You have trouble understanding it or making it work. Here's an opportunity to sit down and really tackle that beast one more time.
Systemless is an Option
If you've got a cool adventure idea but can't figure out a system to fit it, please work on it anyway! Some people get weirded out by systemless adventures, but there IS an audience for such work.
Sunday, June 8, 2008
One major change to the program this year: no page count goal. Let me repeat: no page count goal. Last year's goal seemed to discourage people even though it was an admittedly arbirtrary bar. This year make the best adventure you can and don't worry about how big or small it is. Page count is kind of a dumb way to measure the size of an adventure anyway.
Stay tuned in the month of June for more WoAdWriMo info!
Sunday, July 1, 2007
Martin Ralya, for volunteering Treasure Tables as a home for our Adventure Archive and Forum and offering lotsa general support.
Jay A. Hafner, Phill Winters, Gabor Lux and Bobby Derie for completing their WoAdWriMo projects in the time alotted, proving that Peter isn't some sort of superhuman freak.
So where do we go from here? As I explained yesterday, it's never too late to turn in your own WoAdWriMo project. Or join us next year as we all get together to tackle WoAdWriMo '08!
In the meantime, please make use of all the great free adventures we can offer the public. Spread the word about the existence of our Adventure Archive. Writing these adventures was only half of the WoAdWriMo equation. The project won't be complete until people are using these adventures. If you or anyone you know runs any of the adventures in our archive, please stop by the WoAdWriMo Forum and tell us all about it! And if you can think of any way we might improve on WoAdWriMo, any service we can offer or technique we can adopt to make next June a bigger success, please let us know! Drop by our forum or email me directly at jrients AT gmail DOT com.
See you next year!
Saturday, June 30, 2007
No let us suppose that you stepped up to the plate and took the WoAdWriMo Challenge, but that you haven't quite finished your adventure. What should you do? First of all, do not panic! Everyone on the WoAdWriMo team understands that it isn't always possible to come through on a time limit operation like this. We totally respect that you took the challenge and celebrate the work that you have done. But what to do with an incomplete adventure? Here are some options:
- Drop the project and try again next year. Response was sufficient that your WoAdWriMo team will be at it again in 2008. We'd like you to be right there with us. You can start a new project or pick up where you left off this year.
- Turn in an unfinished adventure. One of the major goals of WoAdWriMo is to provide free materials for GMs. If you think your incomplete project could still be of use to others, we will gladly accept it into our archive. We'll label the work 'incomplete' as a courtesy to prospective downloaders, but that doesn't mean your work is unappreciated. Thank you for your contribution!
- Keep working. We will gladly accept late submissions. Our one month time limit has always been a guideline, not a straightjacket. If you've got an adventure to share, we'll host it even if you turn it in 11 months from now. We want to show the world your awesome work, no matter when you finish it!
Note that these options can be used in conjunction. If you want to submit what you have now, but update your work later, we're game. We simply ask that you not overload us with a large number of updates on the same project. Send all your adventures and updates to martin AT treasure tables DOT org. Please label the email "WoAdWriMo submission" or something like that.
If you're almost done, stop reading this blog and get back to work! :)