WoAdWriMo '08 is less than a week away. Maybe you've already decided to take the WoAdWriMo Challenge and write your own RPG adventure to share with the world. But what system should your game be written for? Of course you are absolutely free to pick whatever game system you want to write for. The soon-to-be-relaunched WoAdWriMo website exists to host games for darn near any system.
But if you're having trouble picking a system, here are some different directions you could go in making your choice.
Write Your Passion
This is the easy one. If there's one system that really speaks to you as the end-all and be-all of RPGs, then you should write for that. You'll be doing yourself a favor.
There's nothing wrong with turning the enthusiasm of a fad into the energy to write an adventure module. Mutant Future is on my own personal shortlist mainly because it's new and shiny. Well, that and the spidergoats.
Last Year's Model
Maybe you took the challenge last year but didn't quite finish your module. Dust that baby off and finish it off this July! Of course, if a new edition of the RPG you wrote for has hit the stand you might want to make some changes.
Go with What You Know
If there's one system you know like the back of your hand, don't hesitate to leverage that knowledge to make your WoAdWriMo project easier to complete.
Get Back to Your Roots
When was the last time you wrote an adventure using one of your favorite systems from the good ol' days? Maybe after you're done you can contact some gamer buddies from bygone days and play it through.
Maybe there's a game system that's been your own personal white whale. You have trouble understanding it or making it work. Here's an opportunity to sit down and really tackle that beast one more time.
Systemless is an Option
If you've got a cool adventure idea but can't figure out a system to fit it, please work on it anyway! Some people get weirded out by systemless adventures, but there IS an audience for such work.