Monday, June 30, 2008
new site is live!
Tomorrow Worldwide Adventure Writing Month '08 begins and we've got the new website up and running just in the nick of time. Please go check it out and maybe start a thread in the forum section!
Thursday, June 26, 2008
What System Should I Pick?
WoAdWriMo '08 is less than a week away. Maybe you've already decided to take the WoAdWriMo Challenge and write your own RPG adventure to share with the world. But what system should your game be written for? Of course you are absolutely free to pick whatever game system you want to write for. The soon-to-be-relaunched WoAdWriMo website exists to host games for darn near any system.
But if you're having trouble picking a system, here are some different directions you could go in making your choice.
Write Your Passion
This is the easy one. If there's one system that really speaks to you as the end-all and be-all of RPGs, then you should write for that. You'll be doing yourself a favor.
Flavor-of-the-Month
There's nothing wrong with turning the enthusiasm of a fad into the energy to write an adventure module. Mutant Future is on my own personal shortlist mainly because it's new and shiny. Well, that and the spidergoats.
Last Year's Model
Maybe you took the challenge last year but didn't quite finish your module. Dust that baby off and finish it off this July! Of course, if a new edition of the RPG you wrote for has hit the stand you might want to make some changes.
Go with What You Know
If there's one system you know like the back of your hand, don't hesitate to leverage that knowledge to make your WoAdWriMo project easier to complete.
Get Back to Your Roots
When was the last time you wrote an adventure using one of your favorite systems from the good ol' days? Maybe after you're done you can contact some gamer buddies from bygone days and play it through.
Push Yourself
Maybe there's a game system that's been your own personal white whale. You have trouble understanding it or making it work. Here's an opportunity to sit down and really tackle that beast one more time.
Systemless is an Option
If you've got a cool adventure idea but can't figure out a system to fit it, please work on it anyway! Some people get weirded out by systemless adventures, but there IS an audience for such work.
But if you're having trouble picking a system, here are some different directions you could go in making your choice.
Write Your Passion
This is the easy one. If there's one system that really speaks to you as the end-all and be-all of RPGs, then you should write for that. You'll be doing yourself a favor.
Flavor-of-the-Month
There's nothing wrong with turning the enthusiasm of a fad into the energy to write an adventure module. Mutant Future is on my own personal shortlist mainly because it's new and shiny. Well, that and the spidergoats.
Last Year's Model
Maybe you took the challenge last year but didn't quite finish your module. Dust that baby off and finish it off this July! Of course, if a new edition of the RPG you wrote for has hit the stand you might want to make some changes.
Go with What You Know
If there's one system you know like the back of your hand, don't hesitate to leverage that knowledge to make your WoAdWriMo project easier to complete.
Get Back to Your Roots
When was the last time you wrote an adventure using one of your favorite systems from the good ol' days? Maybe after you're done you can contact some gamer buddies from bygone days and play it through.
Push Yourself
Maybe there's a game system that's been your own personal white whale. You have trouble understanding it or making it work. Here's an opportunity to sit down and really tackle that beast one more time.
Systemless is an Option
If you've got a cool adventure idea but can't figure out a system to fit it, please work on it anyway! Some people get weirded out by systemless adventures, but there IS an audience for such work.
Sunday, June 8, 2008
Mark your calendars!
If you're reading this, thanks for keeping WoAdWriMo in your feed! This year we're going to do Worldwide Adventure Writing Month in July instead of June. That should give you some time to digest that new set of rules you just bought and get your ideas together.
One major change to the program this year: no page count goal. Let me repeat: no page count goal. Last year's goal seemed to discourage people even though it was an admittedly arbirtrary bar. This year make the best adventure you can and don't worry about how big or small it is. Page count is kind of a dumb way to measure the size of an adventure anyway.
Stay tuned in the month of June for more WoAdWriMo info!
One major change to the program this year: no page count goal. Let me repeat: no page count goal. Last year's goal seemed to discourage people even though it was an admittedly arbirtrary bar. This year make the best adventure you can and don't worry about how big or small it is. Page count is kind of a dumb way to measure the size of an adventure anyway.
Stay tuned in the month of June for more WoAdWriMo info!
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