If you are still on the fence about joining the WoAdWriMo team, now is the perfect time to make a New Year's Resolution: to write a complete 32+ page adventure module by June 30th, 2007.
Don't worry if the size of the undertaking seems intimidating. Maybe you just need to look for ways to make our challenge easier on yourself. Do you have a favorite homemade adventure? The fact that it's old hat to your local players doesn't disqualify it from becoming a WoAdWriMo module. Flesh those notes out, give them some real polish, and you'll be surprised how close you are to the 32 page goal. Do you have a system that is particularly easy for you? If you think to yourself "Oh, yeah. Making foes in System X is a snap," then maybe that's what system you should use for you WoAdWriMo project.
And finally, don't hestiate to take tired, old clichés out for a spin. Dragons menacing princesses, tramp star-freighters smuggling spice, and slick espionage agents packing Walther PPKs are clichés for a reason: that stuff works. And you'd be surprised by the number of veteran gamers who would appreciate your spin on these tired old ideas.